It is no excuse to NOT have it in the collectors edition. They could have made and isolated score on the DVD and not added any data because it is already there.
I dont think the kindle is big enough to hold it.........
@ Vickers500... The major difference is in the used car market, and movie market, the used purchaser is not consuming from them. If someone buys a used game, and plays it online. They are using resources the developer put in place. Bandwidth, server-time, ETC. When you buy a used car, you still have to pay to have it fixed, they don't give you a free ride just because you have their product, and neither should developers.
Yeah, Yeah... Whatever it's called. It was still creepy.
I just hope the tone down the eye reflections this time. They were kind of creepy.
But Bethesda was right. How many times did an NPC kill something you needed to finish a quest. I remember a quest to get a house. The guy I needed to talk to actually fell off a bridge, and died. He no longer existed in the world. It took me weeks to figure out why I couldn't find him. I ended up finding loot he dropped, and traced it back to it belonging to him. There are tons of stories like this. I find it all really fun, and exciting.
I remember reading back when the ...
Like all game designers. Their game will 'be the best'. If all things promised work, and the game ships with the functions they are touting, then it will be awesome. But how many times have we been let down by the end of a development cycle? Lets keep our fingers crossed.
Well I guess I like to have options for when the inevitable happens. But hey, then I guess if I didn't, I could constantly complain too. It just seems like the consumers hold game makes to a perfectionistic standard that is kind of ridiculous. A game like Demon souls is great for it's premise, but, If something traumatic happens, then it's game over, and back to the beginning. I don't really enjoy playing the same parts over and over again just to prove a point. I like to get ...
I guess I was lucky because Oblivion was my first exposure to RPG gameplay. I have been a gamer since 1981, but never crossed that path. Because of that, I love Oblivion, and can't wait to get lost in the world that Bethesda makes for me. The moment I left the sewers, I didn't touch the main quest until about the 80 hour mark. I topped out at 180 hours for a single play through. THAT to me is a quality game. I can overlook bugs by carrying lots of game saves.
Man, Why would you only keep one game save? If the game allows you save anywhere, and keep a list of saves, why wouldn't you? It sounds like the people who complained about fallout 3, and a glitch ending their game hours into it. On a game that big, you need to keep multiple save files. It is stupid not to.
True, it should be addressed, and it has no excuse. But us gamers need to start developing good habits as well. It would make the inevitable game bug, or glitch be les...
That interviewer was an ass. It sounds like he is wishing the game is something it was never supposed to be. It's not unlike wanting Fallout 3 to be more like COD. It just isn't, so get over it, and play it or not. He had WAY too many personal opinions phrased passive aggressively to be considered a good interviewer.
I would much rather see more games use this engine instead of Unreal. Unreal is great, don't get me wrong. But, it has participated in the homogenizing of video game graphics, and feel.
spoken like a true blind consumer.
Thats good news since yesterdays poor journalistic speculation of the use of the 8GB install on the PS3. They really love starting flame wars now don't they.
That interview had to have happened before the game shipped. Dr. Paul A. Kruszewski has no idea how much the bosses changed the texture of the game. It is kind of like the ending boss fight in the original Bioshock. It was unnecessary. Even Ken Levine said so. He though that coming from PC games to consoles, that we 'needed' boss fights. He said that it was a bad decision, and if he could, he would have ended the game differently.
I feel that If Eidos/Square gave it m...
I LOVED that game. It was actually a day one purchase for me too when it first came out. I am very excited for the sequel. So you sir, are not alone. Metro 2033 was one of my favorites.
That was a really uncomfortable interview. The interviewer has horrible skills. I felt bad for Dan. He was really struggling to play along. I can't wait for the game though. It looks all kinds of awesome!
I think I may check this one out. I still have The incredible machine on my computer at work.
Being a resident evil game, I figured your title about 'walking tits' to actually be literal. I could just picture a pair of boobs on a set of legs, and trying to be scary. Little did I realize you were just being funny.
But sometimes a boss battle is just thrown in there for no reason too. Take Deus Ex: THR. If you are running a stealth character then it takes exactly 0% of the skills you have been using and learning to defeat them. It actually takes you out of the experience.
The same can be said about the first Bioshock. The entire game was story, and exploring with the Big Daddies to fight along the way, and you could use the open environment to fight them. Suddenly, at the end you find A...